AI Insights · Timothy · July 2022
Top 5 Space Games Performance in France Q2 2022
Explore the performance trends of the top 5 space games on a unified platform in France during Q2 2022, including download rates, revenue, and active user statistics.
The second quarter of 2022 saw interesting trends among the top 5 space games on a unified platform in France. Here’s a closer look at the performance of Galaxy Attack: Space Shooter, Solar Smash, Find the Alien: Fun Adventure, My Little Universe, and Galaxiga - Classic 80s Arcade.
Galaxy Attack: Space Shooter experienced notable fluctuations in its weekly revenue, peaking at around $12.7K at the end of March and then gradually decreasing to about $5.5K by the end of June. Weekly downloads showed a similar trend, starting strong with 13.9K in late March, peaking at 20.8K in mid-April, and then declining to approximately 14.5K by the end of June. The weekly active users remained relatively stable, with a slight dip from 110.8K to 117.7K over the quarter.
Solar Smash saw its weekly downloads peak at 28.6K in mid-April but experienced a significant drop to around 13.8K by the end of June. The game's weekly active users grew steadily from 76.2K at the end of March to 103.2K by the end of the quarter. Revenue remained minimal, with minor fluctuations and peaks at $22 in late April.
Find the Alien: Fun Adventure had a consistent decline in weekly downloads, starting at 18.2K at the end of March and dropping to around 7.8K by the end of June. The weekly active users followed a similar downward trend, decreasing from 51K to 40.5K over the same period.
My Little Universe displayed a steady increase in weekly revenue, peaking at approximately $5.6K in mid-June. Weekly downloads varied, reaching a high of 13.4K in early April and stabilizing around 10.2K by the end of June. Weekly active users fluctuated but saw a general upward trend, moving from 50K in late March to 41.5K by the end of the quarter.
Galaxiga - Classic 80s Arcade showed consistent performance in weekly downloads, peaking at 8K in mid-April and stabilizing at around 5.6K by the end of June. The revenue saw minor peaks, with the highest being $2.9K in early April. Weekly active users remained relatively stable, ranging from 19.1K to 22.1K throughout the quarter.
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